• ono@lemmy.ca
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    6 months ago

    I’ll consider that possibility when I see two Unreal Engine games that do it well. Sometimes a tool just isn’t designed for certain uses.

    In any case, my comment is not about one specific issue. Thus the words “for example”. The point is that what GGP said was obvious is in fact not obvious. Blizzard might very well have passed on that engine because of limitations they found, regardless of whether they detailed them publicly.

    • Daxtron2@startrek.website
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      6 months ago

      It doesn’t matter if you see it in games, it’s not a part of the engine. There’s no built in functionality for ledge grabbing and climbing, that is 100% game logic built on top of the engine.