I’ve never played D&D and I’m getting into BG3. I must be marathoning my characters cause I’m usually out of spells when I run into fights. My useful exploration spells also cost spell slots so I’m usually proceeding with cantrips for my adventures until I decide I really need to recharge.

How often is everyone else going through a long rest? I know there’s a trade off of consuming camp supplies and so maybe I’m just the guy who saves all the items for end game and never ends up using them.

  • Thebazilly@ttrpg.network
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    10 months ago

    I tried to play this game the way I play DnD at first, conserving resources and long resting only after multiple fights. I missed a lot of dialogue in Act 1 and had a hard time in combat.

    The combat and camp events are balanced around using long rests frequently. There are a few quests that you can fail by resting (such as the inn burning down or the situation in Grymforge), but generally things are much less urgent than the game makes them sound. Don’t be afraid to dump all your resources into one or two fights and then rest.

  • Coelacanth@feddit.nu
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    10 months ago

    It’s been said already in this thread, but I’ll echo my experience too.

    At first I was leaning into the sense of urgency and tried to play immersively. I was managing my resources, planning ahead, limiting short rests and conserving spell slots, often taking on fights with my whole team already bloodied.

    Mechanically, this was very enjoyable to me, both the sense of pressing on through straining circumstances and the added challenge and resource management.

    As others have said, though, BG3 anchors an absolute TON of story and companion events to Long Rests, and I consequently missed out on an incredible amount of content, some of which seem to have permanently locked me out of progressing certain companion relationships, as well as missing out on the owlbear cub joining the camp and probably a lot more too.

    I really wish there was a day/night cycle that would naturally force you to set up camp frequently in a more natural fashion, but as it is I recommend to basically take Long Rests as often as possible, especially in Act 1.