Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 21 days agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70fedilinkarrow-up1120arrow-down10
arrow-up1120arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 21 days agomessage-square70fedilink
minus-squarebrsrklf@jlai.lulinkfedilinkarrow-up4·21 days agoDepends. If they’re already in a position of power, they basically win if nobody rises against them. What often happens is they did try to stop the hero through the game, and failed.
Depends. If they’re already in a position of power, they basically win if nobody rises against them.
What often happens is they did try to stop the hero through the game, and failed.