• Zennyker@ttrpg.network
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      10 months ago

      Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

      • edgemaster72@lemmy.world
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        10 months ago

        Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

        • brianorca@lemmy.world
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          10 months ago

          Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

          • SSTF@lemmy.world
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            10 months ago

            In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

    • flicker@lemmy.world
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      10 months ago

      That’s what I came here to say. I don’t care how long you give me, I ain’t haulin my dumpy ass up no rope.

    • HikingVet@lemmy.ca
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      10 months ago

      Huh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.

      • Siethron@lemmy.world
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        10 months ago

        Yeah my scrawny ass flew up that thing then let go from to top to fall into the big fluffy mat

      • PM_Your_Nudes_Please@lemmy.world
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        10 months ago

        When a 10 is your average stat and the wizard dumped Strength and Dexterity at 8, you can bet your ass they’d struggle to get up a rope. Think about how strong and nimble the average person is, and how much they would struggle. That’s a 10.