At 6 challenge it’s possible to have very high winrate without haste ring! Just don’t take barren lands, pharma, and no-armor, as these challenges eliminate most options in the game. If you google “Shattered PD Challenges”, the first result says that they suck :/
Other roguelikes such as Slay the Spire have challenges that mostly buff enemies and nerf specific things without removing them, but on this game they just remove most of your cards entirely which you need to have high winrate.
With barren lands off, you can plant seeds if you encounter champion crabs in the sewers. Dews provide extra heals which gives more leeway against bad luck, and it prevents Warden, Blandfruit room and Wand of Regrowth from being “dead card draws”.
With pharma off, you can use potions as food. Flies, necromancers, and bats are now worth fighting, and the shop now has actual good options instead of selling expensive toxic drinks, and there’s more alchemy options like aquatic regen, shielding and regrowth.
With no-armor off, close-range weapons become viable. This challenge eliminates more cards than you think, as without armor you are forced to find ranged weapons like glaive, whip, wands. No-armor also strips away minions like living earth and prismatic image.
I’ve won several 9 challenge runs, but it’s not fun. You do need RNG to find either haste ring or flow glyph, and other movement options like chains, because no-armor removes all the close-range cards except vampiric. Without seed planting, you don’t have any cards if you meet early blazing crabs. Some classes have extra cards in invisibility and ranged, but for characters like warrior you just… die.
I feel these challenges need rework… Barren lands could instead have rot lashers in grass tiles, to make seed and dew gathering costly. Do you burn grass tiles, or use your resources to find seeds and dew?
Pharma could instead cut potion heals by half, but also poison the hero for a long duration, so you gain no healing from them. But you can use mageroyal or purity potion to get rid of the poison, making healing costly.
No-armor could instead halve your armor effectiveness, so it’s still possible to use close-ranged weapons, it’s just more costly.
Adding a 10th challenge afterwards that buffs enemy movesets would be more fun, and this gives 9 challenge players like myself something new to do :)
Yeah, some challenges remove mechanics from the game. I could do it with Warden +8 challenges (barren lands off), it was fun, but I got everthing I needed in the initial levels. I started to try with other classes, but I feel that if you don’t get the ring until prision, it’s better drop it and restart.
Agreed and those challenges are outdated and anti-fun, they’re relics from the bad pixel dungeon. If the next update can tweak these with a badge for winning 10 challenges I’d be so happy to play again
At 6 challenge it’s possible to have very high winrate without haste ring! Just don’t take barren lands, pharma, and no-armor, as these challenges eliminate most options in the game. If you google “Shattered PD Challenges”, the first result says that they suck :/ Other roguelikes such as Slay the Spire have challenges that mostly buff enemies and nerf specific things without removing them, but on this game they just remove most of your cards entirely which you need to have high winrate.
With barren lands off, you can plant seeds if you encounter champion crabs in the sewers. Dews provide extra heals which gives more leeway against bad luck, and it prevents Warden, Blandfruit room and Wand of Regrowth from being “dead card draws”. With pharma off, you can use potions as food. Flies, necromancers, and bats are now worth fighting, and the shop now has actual good options instead of selling expensive toxic drinks, and there’s more alchemy options like aquatic regen, shielding and regrowth. With no-armor off, close-range weapons become viable. This challenge eliminates more cards than you think, as without armor you are forced to find ranged weapons like glaive, whip, wands. No-armor also strips away minions like living earth and prismatic image.
I’ve won several 9 challenge runs, but it’s not fun. You do need RNG to find either haste ring or flow glyph, and other movement options like chains, because no-armor removes all the close-range cards except vampiric. Without seed planting, you don’t have any cards if you meet early blazing crabs. Some classes have extra cards in invisibility and ranged, but for characters like warrior you just… die.
I feel these challenges need rework… Barren lands could instead have rot lashers in grass tiles, to make seed and dew gathering costly. Do you burn grass tiles, or use your resources to find seeds and dew? Pharma could instead cut potion heals by half, but also poison the hero for a long duration, so you gain no healing from them. But you can use mageroyal or purity potion to get rid of the poison, making healing costly. No-armor could instead halve your armor effectiveness, so it’s still possible to use close-ranged weapons, it’s just more costly. Adding a 10th challenge afterwards that buffs enemy movesets would be more fun, and this gives 9 challenge players like myself something new to do :)
Yeah, some challenges remove mechanics from the game. I could do it with Warden +8 challenges (barren lands off), it was fun, but I got everthing I needed in the initial levels. I started to try with other classes, but I feel that if you don’t get the ring until prision, it’s better drop it and restart.
Agreed and those challenges are outdated and anti-fun, they’re relics from the bad pixel dungeon. If the next update can tweak these with a badge for winning 10 challenges I’d be so happy to play again