Mossy Feathers (They/Them)

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Joined 1 year ago
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Cake day: July 20th, 2023

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  • Many animals, including most felids and canids, have a fifth toe (aka dew claw), which could potentially evolve into a thumb. You don’t normally see it on domestic dogs though, because if I’m not mistaken, it usually gets cut off when they’re a puppy due to it being weak and having a tendency to get caught on things.

    Alternatively, there is polydactylism in cats, which can give them extra toes that can help them grab things (I’ve seen a video of a polydactyl cat using it’s extra foretoe like a thumb, though I can’t find it). It seems possible that, overtime, an extra foretoe like that might eventually provide enough of a evolutionary benefit for it to become a standard feature.

    If cats evolved human-like intelligence, they’d absolutely have night clubs of some kind. That said, I’m not convinced that cats don’t already have human-like intelligence and aren’t just choosing to not use it, but that’s beside the point.

    Walking bipedally is something a lot of smaller mammals can do as well, it just isn’t their normal mode of locomotion because their bodies aren’t currently designed for it. Going the evolution route again, however, and it’s possible that a species might eventually decide to stand up like humans did. Edit: I forgot about birds, dinosaurs and semi-bipedal mammals like the pangolin. Birds and pre-historic theropods walked on two legs, and pangolins have heavy tails they can use to balance on their hind legs so their forelegs are free to dig at ant mounds. So humans aren’t the only animals that walk on two legs.

    The wing things are part of her clothing.


    You’re correct that being bothered by a chin alone is strange, but,

    A) people have weird things that bother them, sometimes illogically

    B) I kinda look at anthropomorphic animals as being evolved from their real world counterparts, so I tend to rationalize things in regards to how they might have evolved. It makes it more believable for me.

    C) iirc, in the context of the movie that specific character is from, thats actually someone’s VR avatar. As such, it makes sense to make human concessions like opposable thumbs, five fingers and toes (cats technically have five toes on each forepaw, four toes on each hind paw), walking plantigrade, etc. A chin seems like an odd concession to make. From the article, it doesn’t really give humans any really evolutionary advantage so it’s not like you’re gonna be unable to do something because you don’t have a chin; and based on what I’ve seen in the furry community, chins on anthros doesn’t really seem to have much of an aesthetic appeal either (otherwise nearly every fursona would have an obvious chin).

    D) It just looks weird. Idk man, it just looks weird to me.

    That said, I don’t tend to mind hybrids or mythical creatures like gryphons, dragons, dragon-cats, or whatever, so idk. It just looks weird to me and I guess the thing about humans being the only ones with chins is a explanation and justification for why I find it weird-looking.









  • One of the core skills would be the ability to pick out different sounds from a soundscape. I suspect you already have a knack for that given how much you seem to think about audio quality. Tied in with that would be an understanding of how digital audio works in terms of bitrate, dynamic range, what clipping sounds (and looks) like, etc. I’m sure there’s tons of info on all that online. Analog audio has a whole other set of skills associated with it, but I doubt it’s super accessible these days for a beginner. That’s outside of cassettes, at least. I’m sure old 4-track cassette recorders are super cheap. As much as I loved analog recording, you’re probably better off just going digitally and using processing to get an approximation of the “traditional” analog sound, though, if that’s your jsn. Or if you’re going for a black metal sound or something else intentionally grungy, go to town on a cassette deck.

    I can already do a lot of this, and while I’m a bit lacking on the analog aspect, I have an okay understanding of how electricity works, which would probably help with the analog side.

    From there I’d say the biggest skills would be understanding basic mic technique, the general physics of sound, and how to properly set your levels (basically the ratio of preamp vs amp). Next up would be figuring out basic processing - namely the different types of EQ and compression. Effects play into that too - especially reverb and delay - but EQ and compression (plus proper micing and levels) are generally going to be the foundation of a good mix.

    Don’t have as much of an understanding here, especially when it comes to calling out specific frequencies to be EQ’d. I don’t do enough of that to be able to “play it by ear” and know what frequencies I want to adjust without some experimentation. I’m also somewhat familiar with how compressors work, but I need a UI because I tend to forget what bit does what, so I need visual feedback to show me what I’m changing. Shouldn’t be too difficult to memorize the terminology and how certain frequencies sound, but it would take some effort. I do understand how decibels work though!

    That being said - this all entirely depends on what you’re going for. If you don’t do anything musical yourself and aren’t inclined to record other musicians, you can have tons of fun remixing other people’s work. I’m pretty sure there are sites out there where you can download raw audio tracks to mix yourself. Another viable option if you’re into electronic forms of music is to get a sequencer and experiment that way.

    It’s something I’d probably do as a career. The career I wanted to go into has turned out to be extremely toxic and heavily exploitive, so I’m kinda looking for alternatives. That said, most creative careers tend to be very exploitive so I might be looking in the wrong place.






  • I don’t have a problem with wireless headphones when it comes to mobile devices. It sucks, and I wish I still had a headphone jack, but I’ve kinda come to peace with the fact that wireless accessories for phones are apparently the future.

    However, I wish there were “mid/high-end” Bluetooth/wifi cans. All the wireless headphones are either earbuds, IEMs, or overpriced Skullcandy/beats/Bose/apple/etc. I want an AKG or Audio-Technica pair of wireless headphones that go over my ears, and I want an option between closed-back and open-back headphones. I prefer closed-back due to the sound isolation and I’m annoyed that there’s a price gap where it’s hard to find closed-back headphones in the $300~$600 range.

    …or at least it was when I checked a year or two ago; everything with a closed back was either entry (<$100), low-level (<$300) or too expensive (>$600 + $100 or more for an amp, because at that price range most headphones need one).

    Edit: oh yeah, and a optional balanced cable that uses a standardized connector, like miniXLR