• 6 Posts
  • 27 Comments
Joined 2 months ago
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Cake day: May 13th, 2024

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  • Freerunner is kinda niche. He works very well with a ring of haste, and poorly with swarm intelligence. The idea is you run from fight to fight, and by the time you encounter another mob you have the ability recharged, and take every fight with 2x movement speed, bonus evasion (works well with ring of evasion), and stronger thrown weapons. The 2x movement speed while invisible is nice, too, and stacks with ring of haste.




  • As far as I see it, the issue people have is that, like it or not, this is a sensitive topic and probably shouldn’t be present in a game that has nothing to do with such topics. I understand that sentiment, but at the end of the day, the dev can do whatever they want with the game. That being said, people are justified in voicing concern or frustration with this change (discussing gameplay decisions is one of the reasons this community exists), given it is done so in a non-destructive way. Don’t get mad at people for disagreeing with you, but also understand that everyone on here is a person too.






  • Unlocking them after a normal run was just a suggestion, anti challenges could be implemented without that restriction, of course. The whole idea was that players who struggle with the game don’t have to rely on seed seekers. Even with anti challenges implemented, seed seekers could still do their thing. This isn’t trying to replace seed seekers, just help with an underlying issue.










  • Badder bosses isn’t hard, it just requires more strategy. For slime, you always need to be able to duck behind a corner in a single turn, so you can loop the boss around a single tile of grass to achieve this. Tengu just have a blink stone or two. Caves boss isn’t much harder, neither is dwarven boss. For the eye, just kill the spawners before starting the boss fight and study the description of each fist before making a move. Swarm intelligence just makes it so you get swarmed when entering a floor for the first time, after that the floor gets easier to clear. Hostile champions does add considerable difficulty, so don’t go for that one first. Forbidden runes is pretty easy to work with, so is into darkness. Barren land is easy as well, you just don’t get the extra healing from dew drops and sunflower, so just craft any sunflower seeds you get into heal pots. For what to not do, pharmiciphoba is Uber hard, so is faith is my armor. On diet is hard in combination with into darkness and barren land, so I avoid it.