• 0 Posts
  • 28 Comments
Joined 5 months ago
cake
Cake day: April 21st, 2024

help-circle

  • The translation on ARM macs is actually strongly related to Valve because Rosetta 2 and the Game Porting Toolkit are based on the open-source Proton, which was developed by Valve. So, it’s not an Apple-exclusive technology; it’s closely tied to Valve. Valve could also collaborate with AMD or others to develop custom SoCs, similar to what Apple has done. I believe Valve has the ability and ambition to do the same thing, but even better than Apple. Because they have done it once with the Steam Deck.


  • That’s a backward compatibility issue, which means some games developed for x86, Windows, or DirectX just can’t be translated without glitches. This means not every game developed for x86, Windows, or DirectX can be translated well on ARM.

    I said that ‘some games that are developed only for x86 or the DirectX API have performance issues’; I didn’t say ‘every game.’ I mean that games with native support or cross-platform support are certainly better than those developed only for DirectX, Windows, or x86.

    For example, many games developed exclusively for Windows/DX can’t be played on SteamOS. So how can you be certain that games developed for x86, Windows, or by DirectX would be well supported on ARM?

    And you mentioned Qualcomm. Fine, look at the Qualcomm X Elite SoC computers. Do they run x86, Windows, or DirectX software or games steadily, efficiently, and well? Do they have many glitches when running Windows and x86 software?



  • Which you said is a backward compatibility issue. Some games that are developed only for x86 or the DirectX API have performance issues, but other games that support cross-platform or cross-platform APIs like Vulkan do not have this problem.

    An obvious example is the Nintendo Switch, which goes against your argument.

    Because of backward compatibility, x86’s efficiency still can’t match ARM’s. That’s why I said games run on ARM would be more efficient, lighter, and smaller (when they natively support ARM).

    If you have any doubts, just look at the Nintendo Switch.







  • I completed Broforce, and it took me 13 hours. It’s a funny and gory game.

    I am playing Doom Eternal. It’s a gory and cruel, raging game. But the atomsphere is really vivid and cool, the hell scenes and the Cthulhu art are amazing. The game is a masterpeice!

    I’m also playing vanilla WoW on the Turtle WoW server on my Steam Deck. There are thousands of gamers online simultaneously, making it a thriving server and a massive 3D chat room! It takes me back to 2009—the golden age of MMORPGs and the pre-social media era!

    I’m also playing Retrowave as a BGM player. It’s a purely casual and relaxing mini game, and it creates an '80s retro atmosphere. I like it and I really love the synthwave genre.

    I’m still playing Cyberpunk 2077, just drive my motorcycle and explore casually. I think everyone knows everything about this game. So I won’t introduce it.