Left: useless because it’s ugly as hell and won’t fit in anywhere. Right: useless because it falls apart if you sneeze at it.
Left: useless because it’s ugly as hell and won’t fit in anywhere. Right: useless because it falls apart if you sneeze at it.
When an interviewer asked Maurice Sendak (of Where the Wild Things Are fame) about Dahl, his response was memorable: “The cruelty in his books is off-putting. Scary guy. I know he’s very popular but what’s nice about this guy? He’s dead, that’s what’s nice about him.”
The shitpost is correct. Bony fish, or the superclass Osteichtyes, absolutely is a scientific classification, and by the way modern cladistics work, every single thing descended from them, which includes all terrestrial mammals, reptiles etc. are also bony fish.
In other words, if the common ancestor of tuna and squirrels and whales is a bony fish, they are all bony fish. The squirrel and whale cannot be demoted from their bony fish status.
You can already play it comfortably in 60 fps, but not on Nintendo hardware.
When a fizzy drink loses its fizziness, it’s described as flat.
I haven’t read Ministry, but I’m not sure I’d call KSR a utopian. Aurora was some pretty bleak shit. (Great book though)
Umm, this is the first thing we were taught on the first day of kindergarten.
I know what you are referencing, but displayport already covers everybody’s use cases
I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don’t think I’ve ever killed a teammate by shooting them. In HD2, this happens all the time.
I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.
I don’t see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn’t have splitscreen but rather shared screen coop – meaning you can’t get separated from your teammates, which is both a feature and a pretty big limitation.
Thanks so much my man. I’ll give it a try!
As another 7000 series victim, please share any pointers on how to mitigate the crashes.
White is OP, known issue since 1889 and devs haven’t addressed it. Dead game
Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn’t any fast travel system as far as I’m aware – if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite’s many, many flaws - they absolutely nailed this aspect of a space game.
Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and “exploration” is compared to ED.
*Edited disclaimer: I gave up a couple of hours in. If there’s a good game in this mess that you get to after 100 hours, as some people have said, I’m sure as fuck not sticking around to find out. More likely it’s just the sunk cost coping mechanisms kicking in.
They are referring to the standalone expansion set in London in the 1960s for GTA 1 (the top down one), if I’m not mistaken
Just order your maid to dust it twice daily with a feather duster, duh