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Joined 1 年前
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Cake day: 2023年7月3日

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  • I also don’t have any social media unless you count this account. I had a similar thought years ago that it was just going to make me unhappy.

    People at work the other day were talking about how they stress about which photos to post. I’m like why. That’s such a self inflicted wound.

    I used to have a FB account because people used it for events, but I never posted, and I used adblock to hide the main feed.

    Now when I do parties and stuff, I just send out Google calendar invites. (I should de-Google but that’s a long road I haven’t started down)



  • When I play RPGs, I don’t make myself. I don’t see the character as an extension of myself. I’d much rather watch a woman do cool stuff than some dude. So I usually make women characters. Maybe some part of my brain sees some cool dude doing cool stuff and goes “great. Now I’m competing with him” and is stressed.

    One of my friends would always try to make himself in games. Skinny white guy with short hair and minimal facial hair. He saw himself in the game and liked it. I don’t really want to see myself get blown up or stabbed or eaten by a demon, but to each their own

    In multiplayer games where other people might see it as an extension of real me, I more often play male characters. In tabletop, I’ve never played a woman PC. None of the reasons I do so in a video game really apply. (I’ve played plenty of woman NPCs, but that’s different)















  • Everyone dies to the capra demon. Everyone has options within the game to adjust difficulty. Change gear or tactics. Summon help. Level up. Adding an out of game difficulty slider on top seems unnecessary.

    People that are like “I want it to be easier without using any of the tools” are essentially saying “I want it to be easier but I don’t want to turn down the difficulty”

    Additionally, the difficulty and the struggle creates a sense of community. People like feeling like they belong to a group.

    Also, difficulty is poorly defined. Sometimes people get mad about like being ambushed by monsters that were in plain sight but they didn’t notice. Is that too hard?




  • That’s what I meant. In the story they’re super dangerous walking nuclear bombs. In the first game, it kind of lives up to it in the game play. You have a massive fireball (with knockdown!), blood magic shuts down the whole field, and more.

    But by the third game, mages are more of a “control” class. If you want to actually do damage and kill monsters, you want to play a rogue. It’s extremely disappointing.

    I wanted it to be more like dragon’s dogma where you summon meteors and tornadoes. Instead it’s like some ice cubes and a campfire.