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Joined 12 days ago
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Cake day: June 16th, 2025

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  • Listen, HDR support is lacking on any system, even on Windows where Nvidia puts most their efforts on driver support.

    HDR calibration in Windows results in really washed out colors.

    And HDR quality in viedo games varies immensely from title to title, everything from an on/off button to visible image calibration.

    And at any rate HDR should be controlled on video card driver level, like it is for SDR (at least with Nvidia).

    HDR is to me a necessary technology that has become a permanent afterthought.









  • It’s not a trick, it’s just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.

    The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.

    Its main drawback is that it’s GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.