It’s less the job post, more the implication, that they consider Rust to be better than (their internally developed) C# for one of their major products. And that I think is worth news (as it could further drive towards adoption of Rust in general).
It’s less the job post, more the implication, that they consider Rust to be better than (their internally developed) C# for one of their major products. And that I think is worth news (as it could further drive towards adoption of Rust in general).
Yeah, but unironic…
If your code needs comments, it’s either because it’s unnecessarily complex/convoluted, or because there’s more thought in it (e.g. complex mathematic operations, or edge-cases etc.). Comments just often don’t age well IME, and when people are “forced” to read the (hopefully readable) code, they will more likely understand what is really happening, and the relevant design decisions.
Good video I really recommend: https://www.youtube.com/watch?v=Bf7vDBBOBUA
“easily” solve it.
FTFY
misunderstanding was
I think here’s a misunderstanding too :). With quickly I mean closing without getting feedback, or without providing a good reason why the issue is closed (without being obviously resolved), not the dates (which I think are only relevant, when actually awaiting a response). I have seen this over the repo a few times, good writeups often explaining some behavior etc. and then bam closed, either as duplicate (although it’s not (example)), or “not as planned” etc. I think this is not good behavior for an open source project (I’m around the block for a few years contributing and maintaining OSS, for reference…). Especially as this is a real community project and not some random opinionated application (well depending on how you define it, could be true to lemmy, but I don’t think it is…)
I rather let an issue open than close it, “just to have fewer open issues”. I can close it anytime, and if someone searches for that issue sees it closed while it isn’t resolved, it just creates confusion…
Well yeah the second comment didn’t really had to be, but hey it’s certainly not really reason enough to ban someone from the repo. The first comment I think is totally ok (as well as marking it off-topic, but optimally with an answer, probably marked as off-topic as well). Just keep an issue (it’s not a PR) open, until the issue is resolved in one way or the other i.e. either solved reasonably via a third-party client (with links to it) or directly in the repo, asking the community (when it’s not obvious that the issue is resolved), whether this is resolved, wait for reactions, and close it after some time based on that. Banning someone, or quickly closing or not reopening after a carefully written argument, that the issue is not solved etc. is just childish behaviour, especially for a community focused project (I’m watching a few lemmy issues on GH).
Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area
Easy, it’s just… continue programming in python. (large codebases are a mess in python…)
More seriously: Don’t do that, it’ll only create headaches for your fellow colleagues and will not really hit those (hard) that likely deserve this.