If I abruptly disappear, it isn’t because I don’t love you rather it’s because some jerk used me in his transporter experiment and now I’m stuc… transporter sound

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • I haven’t, I don’t have Stellaris, but to be honest I am kind of exhausted by the theme of 4x games which always boils down to “paint the map your color”… like I don’t want to, I am bored with that. I want to win but the unquestioned assumptions in the foundations of 4x games is a bit too cynical for me even though I love playing war games, but then again there is a difference between two sides blasting it out in a war and an ever growing suffocating empire that consumes all under its color and banner and has no other objective than endless growth…

    Almost every 4x game is concerned with consolidating power under your control, I mean yeah it is fun right! I am not trying to bash it as inherently bad but at a certain level I find it a really constricting theme after awhile even though I love playing evil villains in fantasy as the next person. I just want more from the genre in terms of evolution of game design at a foundational level not just more stuff and more dlc and more mechanics and more different kinds of space war. If the only shape of an empire game is of an oppressive unstoppable regime either succeeding or failing to rise I just think that is pretty limited in vision. Not that there isn’t an amazing diversity of strategy games that don’t fit the mold that I am describing, but in general I think there is truth to my point.

    For a reference of what something different can look like, see modern euro game design in board gaming, in particular I think the board game Oceans creates a compelling strategy experience that while still being about winning isn’t inherently about just being the most powerful creature or presence on the board at any one moment. Mutual benefits are complex and arise spontaneously because the objective isn’t complete annihilation for anybody.

    https://boardgamegeek.com/boardgame/232414/oceans

    I guess you could argue my criticism is all a matter of perspective, any kind of winning is going to encourage more winning and snowball to some degree in a system that isn’t totally random, but then again the feeling of getting near the end game of almost any 4x gets a little bit tedious for most people, not only because every single turn takes more and more admin/micromanagement of a bigger and bigger empire but also because the most common impact of winning a 4x game is that the gameboard/environment becomes more and more homogeneous and less and less dynamic the closer you get to winning. Winning should reward you with interesting choices and dynamic board states not an experience that feels like a chokehold even though winning again can always be reframed as the process of gaining a chokehold on a system.

    (again, a general point, I know and love that there always exception to the rule)






  • I love how upset some people get about Tilly serving on a big burly masculine warship that sometimes has the serious job of killing people.

    If a crew like this didn’t have people like Tilly on it, it would have fallen catastrophically apart after the 10th crisis or so.

    Especially in this season it so obvious how Tilly’s intelligence manifests in being able to bypass entire complexes of prejudice and social norms (perceived and unconscious, spoken and unspoken) whether they be human or alien, and get right to the point with somebody. In an organization that is constantly trying to establish trust with a variety of unknown actors, Tilly is an incredible asset.

    Stay angry, fools.

    edit You know what is actually hilarious, TNG failed to really use Troi’s empathetic mind reading in interesting ways for most of its run, to the shows great detriment, but Tilly is basically who Troi would have been if Troi hadn’t been sidelined or written to be unconfident or naive for the stupidest reasons in most episodes. Tilly regularly walks into rooms and nearly instantaneously perceives the emotional context of the people in the room (whether or not she knows them that well) and boldly addresses it head on in a way that somehow isn’t overbearing, aggressive or intimidating. I don’t understand how this can be understood as anything but a minor superpower.









  • What about an electric scooter? Or honestly tricycles with a big cargo spot on the back are pretty sweet so long as you have the space and aren’t going up any crazy hills (could get an electric tricycle thoo).

    At the end of the day though, I love bicycles but they can’t work for everyone… which is why the hope for most American cities at least is in busses. I know everyone hates busses and they are usually considered the least cool thing ever but honestly they are the future for mass transit in the US. We ripped out all the streetcars which is heartbreaking but I think busses are the closest practical replacement.

    LONG LIVE THE BUS


  • It would make way more sense for Stargate cosplayers to be at a renfaire since every single planet they went to on that series seemed to have villagers at about the renaissance level of technology (gotta wonder, did they have access to a bunch of medieval/renaissance sets for cheap lol?).

    Of course, if you went as Stargate cosplayers you would have to basically dress up as para military wannabe chuds who’s personalities revolve around owning useless guns (like sword person who is obsessed with swords but way less fun) and being a bigot. People might not even recognize you are in costume and just assume you are a bunch of losers who express their freedom by going to renfaires carrying around murder weapons and dressing in tactical gear.

    sigh

    …better to go as the Star Trek cosplayers lol.


  • Well I haven’t gotten that particular conspiracy theory off the ground yet, still trying to get people in on that one.

    I think it is everything you could want from a conspiracy theory though, you just steal all the same talking points from flat earthers but apply the conspiracy in so much more of a petty and meaningless direction that I think it has real potential.



  • Bicycles don’t necessarily need flat terrain, especially with electric bikes that have futuristic insanely efficient batteries.

    Yes bicycles do best on trails but anywhere that has humanoids is going to have trails. Anywhere that has any kind of large animal is going to probably have some degree of path system as well. I don’t think it’s that big of an issue compared to any other kind of ground vehicle.