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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I’m not very familiar with TotK and I’m not sure how familiar you are with game development, but just in case you’re not very:

    When making something like a shadow puzzle it is very unlikely they’re actually checking shadow conditions, and if they are it’s probably very sparse/only a couple of pixels.

    For instance, if you know the position of the light source, the position of the shadow catcher and the position of the shadow receiver you could approximate the shadow casting with much simpler geometry. If Link is just treated as a box then you only need to check where each corner would cast a shadow and see if that overlaps the area you care about.

    When done correctly the player would think it’s link’s shadow that’s being tested but in reality it’s nothing to do with the shadow, it’s just a much simpler estimation of a shadow that works well enough to trick players.

    Game development is all smoke and mirrors. Tell the players one thing such as “This NPC is always at this location” then unload them when the player isn’t looking. It’s all sweet lies and I love it.





  • I agree wholeheartedly. My point was more that if you’re making execution into a pseudo-medical event (For example with lethal injections) then you’re going to have more botched executions since the people performing them aren’t medical personnel.

    While I don’t believe we should have executions a gun is designed to be used with little training, but syringes and medical gas supply masks (Don’t know the actual name for them) are meant to be used with training. If executions are going to happen surely we should consider the aptitude of those administering them?