@Ziggurat I don’t know of any system which does this. BUT my gut reaction is to simply make any kind of “hacking” skill less broad.
Requiring the player to either gain profeciency with the hacking skill towards different kinds of tech; as they advance.
OR
Breaking it down into less broad skills. I.E.
* Cryptography (decrypting encrypted data)
* Network Access/Device Penetration (getting into a device at a distance)
* Privilege Escalation (Your into the system, but now you need to trick it into thinking your an admin.)
* Scripting/Programming (Your miscellaneous reprogramming a device skill).
@Ziggurat I don’t know of any system which does this. BUT my gut reaction is to simply make any kind of “hacking” skill less broad.
Requiring the player to either gain profeciency with the hacking skill towards different kinds of tech; as they advance.
OR
Breaking it down into less broad skills. I.E.
* Cryptography (decrypting encrypted data)
* Network Access/Device Penetration (getting into a device at a distance)
* Privilege Escalation (Your into the system, but now you need to trick it into thinking your an admin.)
* Scripting/Programming (Your miscellaneous reprogramming a device skill).