At some point in the past, I noticed that I had a strong tendency to make NPCs male, even though there wasn’t any good story or setting-specific reason to do so. From gods to villains to random shopkeepers - most of these were assigned male without me even realizing that I have been doing it.

Thus, I started to assign genders by the roll of a dice - and I am fairly pleased with the results as this made the world significantly more diverse.

How about you? Have you noticed any similar biases in your own NPCs - and if so, what did you do about this?

  • dumples@midwest.social
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    3 hours ago

    I have a random NPC generator tables I made. I have a 1d8 for gender (1 is androgynous female and 8 is androgynous Male, the rest are male and female). I tend to have certain races more androgynous and gender bending than others. I also have height, clothes, hair, eyes and body. Similar tables with some personality traits.

    For race I have a 1d100 table for my major regions. The 1d100 let’s me get small percentages of rarer species and allows me to create groups. So for the current area 70% are from the region with 60% being the top three races and the remaining 10% being atypical. The remaining 30% are broken down by nearby regions and foreigners. This lets me customize each section and roll on subsections of the table if I have to.

    I always race, mostly roll gender and everything else is optional. The gender, appearance, and personality tables are universal and I have made few race tables for the campaign. They are useful tools to have created and to use

  • Chaosmeister@ttrpg.network
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    7 hours ago

    Yes, when prepare NPC I always have dice determine gender/species/culture/etc to avoid my own biases. On the spot I atleast try to determine gender randomly.

  • Ziggurat@fedia.io
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    2 days ago

    I am no fan of random generation, but I try to have a proper gender balance, and found that gender swapping cliché is a good way to re-use them, the stupid prince worried about his hair, the lady knight

  • nocturne@sopuli.xyz
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    2 days ago

    When I ran games in high school most of my NPCs were male because my horny friends would always try and hook up with the women.

    Now I do not mention gender unless it is relevant. I do need to add some non-cis, non-binary npcs.

  • sbv@sh.itjust.works
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    2 days ago

    I’m currently GMing Cyberpunk (because I can’t convince my group to play Shadowrun), and there are a couple of modules that use gender politics as part of their hook and background. I don’t want to mess with those because I feel like it adds to the credibility of the world.

    Overall, I tend to make mostly female NPCs. To avoid that, I assign gender based on who they will appear with. If the leader of a faction is female, their sidekick is male. When male driver 1 passes the group to driver 2, driver 2 is female.

  • Gryphon@ttrpg.network
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    2 days ago

    I did this in a novel I wrote, actually. I assigned TLA ‘names’ based on their job (ENG, PIL, etc), and any time a gender would normally be referenced in the text I used XXX - both for easy searching. I got about 70% of the way through when my beta readers rebelled - they absolutely HAD TO KNOW what gender everybody was. Sigh.

    But by this time the characters’ personalities and speech patterns were well established, so I flipped a coin for each one, and continued onward. I’ll probably do this again some day and just ignore the beta readers.

  • thezeesystem@lemmy.blahaj.zone
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    2 days ago

    My thoughts is make the characters first there backstory and everything then roll for gender, as if I did gender first I would feel like I draw more towards stereotype of that gender. As one gender does not define who someone is. And this way they all seem more diverse and more alive that way.

  • Binette@lemmy.ml
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    2 days ago

    That’s usually my go to starting point into making an OC. I just spin the weel on a bunch of arbitrary trait and mold the character based on how they would be in the world.