• Ephera@lemmy.ml
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      8 days ago

      Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    8 days ago

    It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

    • SpaceCowboy@lemmy.ca
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      8 days ago

      the ending is basically just going so far that the game stops working.

      Seems even more appropriate for a game from the Soviet Union.

      • KubeRoot@discuss.tchncs.de
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        8 days ago

        Virtually endlessly. What they’re talking about is, AFAIK, the actual original Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.

        • ActionBasto@lemmy.world
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          8 days ago

          they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.

            • ActionBasto@lemmy.world
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              7 days ago

              it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?

              • marsNemophilist@lemmy.wtf
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                7 days ago

                Nes Tetris is practically unplayable for today’s gamers. While it draws massive nostalgia-driven tournaments targeting the US audience, games like TGM, TETR.IO, and PPT are far more popular globally.

    • m0darn@lemmy.ca
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      8 days ago

      Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.

      • ZhprbE@lemm.ee
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        8 days ago

        This description of capitalism perfectly reflects soviet communism as well, tho

  • LovableSidekick@lemmy.world
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    8 days ago

    That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

  • lordnikon@lemmy.world
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    9 days ago

    I think that is basically life you try your best to no lose it all and you take the hits of joy no matter what. Sometimes it’s a just one line but sometimes it’s a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.

  • Ephera@lemmy.ml
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    9 days ago

    I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I’ve ‘completed’ it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we’ve made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.

      • Ephera@lemmy.ml
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        8 days ago

        Well, I was hoping my comment would be ridiculous enough to make it clear that it’s in jest, but apparently not. 🫠

        I mean, I do strongly prefer a gameplay loop you can (want to) play forever over story-driven games, but I am very much aware that this is a personal preference.

  • mythic_tartan@lemm.ee
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    7 days ago

    False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

  • MIDItheKID@lemmy.world
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    7 days ago

    Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

    • YiddishMcSquidish@lemmy.today
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      7 days ago

      No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!

  • ch00f@lemmy.world
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    9 days ago

    Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

    • Kraiden@kbin.earth
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      9 days ago

      More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.

      So, true. The game is infinite unless you screw up and die

      eta: timestamped link

    • answersplease77@lemmy.world
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      9 days ago

      No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.

      however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chamces to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game

      • KingJalopy @lemm.ee
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        8 days ago

        I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.

        • Mog_fanatic@lemmy.world
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          8 days ago

          Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

          • skulblaka@sh.itjust.works
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            8 days ago

            I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

      • henfredemars@infosec.pub
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        8 days ago

        Back in the day we disabled thermal calculation and used DFHack to clean up items.

        Not sure how well the Steam version addresses this.

    • sp3ctr4l@lemmy.zip
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      9 days ago

      Kenshi also doesn’t really have a ‘win’ state.

      Lots of other sandbox style games as well.

      Can you ‘win’ Caves of Qud? Or just… not die lol?

    • Trigg@lemmy.world
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      9 days ago

      I’m always here for DF talk. Aquifer and active volcano remains a favourite

      • henfredemars@infosec.pub
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        8 days ago

        Oh man I used to hate aquifers. They’re more manageable in the latest version but I still don’t find myself enjoying it as a resource.

        Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

    • Xenny@lemmy.world
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      9 days ago

      Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.

    • lemmyng@lemmy.ca
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      9 days ago

      Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

      • 9bananas@feddit.org
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        8 days ago

        right up until redacted and suddenly it’s reeeaaaal difficult to find a way to end the game, because dying isn’t an option if you didn’t prepare for it XD

        • WorldsDumbestMan@lemmy.today
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          8 days ago

          I found one of those genies that multiply in someone’s multiplayer room.

          I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.

  • ZombiFrancis@sh.itjust.works
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    8 days ago

    A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.

    • drd@lemmynsfw.com
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      8 days ago

      I love when someone unironically uses that particularly dumb -phobia term because I immediately know to disregard everything else they’ve said.

      Looking at your post history I continue to be correct.