• burntbacon@discuss.tchncs.de
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    8 days ago

    The biggest problem with d&d axes is that people try to pick an alignment and then have their character’s actions come from it (and the resulting frequently induced cross-table talk with the eye-rolling phrase “a lawful/neutral/chaotic good/neutral/evil character wouldn’t do that! You’re X/Y, so you wouldn’t do that!”).

    No real person has every action fall within one of the outlying boxes’ bounds. Actually ‘moving’ yourself from the neutral spot is (supposed to be) beyond most mortals.

    • rumschlumpel@feddit.org
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      8 days ago

      In quite a few cases across the different editions, this behavior is enforced by class requirements. Though even then it’s still dumb to argue about that unless you’re at the point that the GM has to seriously consider changing your alignment because your actions are so far beyond your character’s on-paper alignment.