• I_Has_A_Hat@lemmy.world
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    1 day ago

    Bethesda’s engine is wild because while it’s absolutely horrible in some places, it’s unparalleled in others. Item persistence is something they do better than anyone. Go into a house in Skyrim and drop 300 wheels of cheese then fuck off and go do something else. Come back and those 300 wheels of cheese will still be there, exactly where you left them. Now realize it’s doing that for EVERY item in the game. That’s crazy.

    On the other hand, you can’t climb ladders because their engine doesn’t know how to handle that.

    • jjjalljs@ttrpg.network
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      1 day ago

      That is cool, yeah. I had all my neat-but-heavy equipment on display in the fighter’s guild in Morrowind, and they never disappeared.

      Though I think Larian’s games can also do that. Speaking somewhat naively because I’ve never worked on video games, it doesn’t sound that hard to persist the state of items in a region if you’re already loading a bunch of stuff.

      It also highlights a bit of bethesda jank- an NPC will have a totally sincere, heartfelt, conversation with you while surrounded by 300 wheels of cheese, and not remark upon the cheese at all. To be fair, I don’t think anyone else has NPCs that react to the environment believably, either.

    • Swedneck@discuss.tchncs.de
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      1 day ago

      that’s true with an asterisk, the cheese wheels may well clip into something and detonate, scattering cheese wheels everywhere and killing everyone in line of sight