• warm@kbin.earth
    link
    fedilink
    arrow-up
    52
    ·
    2 days ago

    I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at “realism”. Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

    (All the best games are indie games)

    • tobis@lemm.ee
      link
      fedilink
      arrow-up
      6
      ·
      23 hours ago

      I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

      Indie games out here killing it with pixel art.

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        4
        ·
        18 hours ago

        Because the bigger games are made as quickly and cheaply as possible.

        The now so popular UE5 just enables this practice, because it allows an easy avenue to “realistic” looking games with all the fancy lighting. Quick to put together, but in the end, you get a poor performing blurry mess. And a happy nvidia, because you slapped their dlss bullshit on it. So thats the new trend.

      • Cethin@lemmy.zip
        link
        fedilink
        English
        arrow-up
        15
        ·
        1 day ago

        TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn’t be obtained without doing more samples every frame.

        However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It’s also made worse with things like rain drop effects and things like that.

        TAA is useful. It’s just too many games just enable it and it without knowing how to use it well and it just degrades the image.

        • AzureFrost@lemmy.zip
          link
          fedilink
          arrow-up
          12
          ·
          1 day ago

          Do you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.

          • Cethin@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            1 day ago

            Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.

            It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        5
        ·
        1 day ago

        It’s completely shit, it’s like covering your monitor in vaseline. All games with deferred rendering should use SMAA.