• AbsolutelyNotAVelociraptor@sh.itjust.works
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      4 days ago

      Ohhhh raytracing is required? Awesome, I can’t play it so I guess I don’t even have a reason to follow it for price drops. Oh well, Selaco’s new campaign act is about to drop, I’ll guess I will give it a rerun instead of playing doom.

      • mindbleach@sh.itjust.works
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        4 days ago

        There was a tech talk about Quake 3 - surprisingly not by Carmack - which highlighted how id is technologically conservative. Quake 3 was their first game with no software renderer, and it still asked for nothing but OpenGL 1.1 and a Pentium II. It somehow featured curved surfaces, volumetric fog, and believe it or not, shadow volumes. Dynamic lighting was all Blinn-Phong from 1977. Static lighting was one (1) 128x128 lightmap, for dramatic gradients all over a stadium-sized level.

        Doom 3 had steeper system requirements because it still did shadow volumes on the CPU and re-rendered most of the scene for each of them. But if you look at a screenshot with lighting disabled, the polygon count was closer to Quake 2, with bump maps adding all of the detail.

        Rage, with its unique texel for every square inch of its gigantic world, could both run on an original iPhone and stream from a DVD on Xbox 360.

        So it’s really fucking weird to see them demand raytracing. Look: I’ve been following real-time raytracing on GPUs since 2009, when Ray Tracey on Blogspot coerced it out of his GTX 300-series. It seemed like an obvious choice, once we figured out how to use fewer rays. (Blending with past frames was an ugly kludge; obviously that wouldn’t continue.) I had mixed feelings when Nvidia made it yet another proprietary anticompetitive gimmick. I do not understand how modern cards have hardware specifically for this thing - and it still chugs. It just uses more rays. Like your low-frequency indirect lighting needs multiple samples per-pixel, instead of updating some probes.

        Quake 3’s volumetric fog used naive raymarching. By the PS3 era we’d figured out you can do it badly, per-pixel, and then blur. OpenGL 1.1 didn’t do “blur.” OpenGL 1.1 barely “per-pixel.” id Software did it the hard way, in tiny steps, on the CPU. And yet it still ran great, because they did it per vertex, and blended across wobbling triangles, and it looked fucking great.

        I’m tempted toward an “eat hot chip and lie” rant about modern developers who can’t imagine doing anything only a thousand times per frame.

      • RobotZap10000@feddit.nl
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        4 days ago

        It’s not like the game can’t launch without a newish GPU, it’ll just run like ass.

  • MelodiousFunk@slrpnk.net
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    4 days ago

    My teenage nephew, fresh off of regurgitating talking points about how $80 Nintendo games were total ripoffs, happily bought Doom on launch for $70 (with whose money I do not know), beat it in less than a week, and then raved about it in a phone call for over an hour, eager to experience any upcoming DLC.

    So, uh, that’s the audience, I guess?

  • JigglySackles@lemmy.world
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    4 days ago

    They shit on Mick so badly and so dishonestly that it broke my fan status. I am a hardcore doom fan and id fan. Or I guess it’s better to say I was. Once they pulled that shit with Mick, I was done. I have all prior collector’s editions and several statues and other related paraphernalia. I gave them the benefit of the doubt until Mick came with receipts. Between that and the increased pricing, I’m just going to wait for a sale and get the regular version on deep discount. If I even do that. I’m just so disappointed in them.

    • 0li0li@lemmy.world
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      3 days ago

      Same. I think DE is one of the best shooters ever made, and so is its OST.

      I saw the trailer for this one and though “meh, fuck them, I’ll buy Mick’s next games/music with that money instead”. Didn’t even know it was out until a couple days ago.

  • Console_Modder@sh.itjust.works
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    4 days ago

    Had a lot of fun with Doom 2016, and I fucking loved Eternal. However, it wouldn’t feel right to support id Software with the way they treated Mick Gordon, especially with all the work he put into the soundtracks for both of the games. Plus the dragon and mech parts looked really weird in Dark Ages. I have a friend who did play the game and he wasn’t too impressed, and he said that the dragon and mech parts were basically really boring on-rails sections. I don’t feel like I’m missing anything not playing it

  • Spacehooks@reddthat.com
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    4 days ago

    Played and it was parry hell. And by that I mean just keep parrying super easy but like so often. If this was reskined as captain America game it would make plenty of sense but as a doom game meh. They took out what made the game fun. We literally just turned off the music it was so not engaging. Plus hardly any rip and tearing. Felt like someone’s grandma edited the game to be less cool.

  • HornedMeatBeast@lemmy.world
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    4 days ago

    Can’t even play the game.

    I can spend as much time in the menu and settings as I want, watch the first cutscene just fine… but as soon as I enter the game it freezes within 1 minute every time.

    Literally unplayable.

    I’ve tried tweaks I found online, tried new drivers (the version mentioned in the launcher) and the previous driver version recommended on the official website and no changes.

    Womp womp.

    Installed Doom 2016 and enjoying it again.

  • simple@lemm.ee
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    4 days ago

    That’s what Microsoft wanted. Me and a friend bought a month of game pass to play through Oblivion and Doom Dark Ages then unsubscribed. I doubt they’re going to keep doing day 1 releases in the long run because this might be hurting their game studios.

    • duchess@feddit.org
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      4 days ago

      You subscribing to Game Pass is exactly what they want and why they keep so many studios.

      • LastWish@lemmy.world
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        4 days ago

        Typically subscription plans dont give you access to titles on day 1 of release. You have a choice of buying it or waiting.

        Gamepass gives access to many titles day 1.

        • misk@sopuli.xyz
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          4 days ago

          They made it tiered last year - some titles like CoD are on GamePass Ultimate only.

      • simple@lemm.ee
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        4 days ago

        They released on game pass the same day the game launched everywhere else.

  • sevan@lemmy.ca
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    4 days ago

    I streamed it on Game Pass for about 30 min and was bored and quit after the first level. I’m not really the target audience, but I still expected more.

  • Gerudo@lemm.ee
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    4 days ago

    I have an Xbox s and x. If I had paid full price and only had an s, I would have rioted. It looks like Vaseline got smeared all over my tv screen to get it to run on that thing. The framerate is good, but it has to down res so much it looks awful and actually detracts from the experience.

    Tbh, the x runs awesome and looks great, but you do need a decent system to run it.

  • 0xf@lemmy.ml
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    3 days ago

    Glad I bought doom 64 instead, night dive studios is the best. I never imagined how much gameplay value I would get out of it. I am checking steamcharts for dark ages and the death spiral has already begun. I don’t know why it makes me happy.

  • orca@orcas.enjoying.yachts
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    4 days ago

    I bought it for the Xbox X. Runs amazing but I get why people would skip. DRM and forced raytracing is pretty sucky. I’ve already beaten it and am on my second play through. I’ve been a Doom addict since childhood when I played Knee-deep in the Dead.

  • HappyTimeHarry@lemm.ee
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    4 days ago

    Well i rather enjoy it. The mecha and dragon sections are a bit basic but the main combat is fun and fresh.

    • goodeye8@fedia.io
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      4 days ago

      I’m pretty sure the game is enjoyable, but is it really $70 (Or in case of EU 80€ which to be crystal clear is a fucking joke of a price) enjoyable? I thought about buying Doom TDA but when I saw the price tag I decided to buy V Rising instead. I’m pretty sure for more than half the price I’m getting as much enjoyment out of V Rising as I would out of Doom TDA.

      My issue with the increase of premium pricing is mainly pragmatic. There’s no reason to pay that price when you could get just as good or better games cheaper.

      • HappyTimeHarry@lemm.ee
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        4 days ago

        I pirate about 99% of the games i play until they go on sale for under $20. I dont think $70 for any game is fair, but i make an exception for doom games because they are my absolute favorites.

        For me personally its worth it, but i wouldn’t recommend it at full price to anyone who isnt a hardcore doom fan.

        • jonathan@lemmy.zip
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          4 days ago

          Game prices haven’t followed inflation because the market kept growing so fast that they made it up on gross revenue. That’s coming to an end (hence the post-lockdown market contraction and layoffs), so expect prices to go up by at least $10 every generation from now on.