- She spends her time robbing tombs.
- She destroys the tombs and sanctuaries She visits.
- She shoots species that are probably in danger of extinction.
- She finds dinosaurs still alive and what does She do? Shoot them to death while continuing to destroy tombs.
I know it is a game, but every time an ancient ruin got crushed while playing, I felt a lot of regret…
I kind of wish there was a chill game about discovering an old civilization (a.k.a. 20 years of work in 20 hours of gameplay).
Myst?
there’s one where you have to slowly decode their language, but can’t remember what it was called :(
There’s Heaven’s Vault, though it is rough at the edges, and there’s Chants of Sennar.
There’s also Tunic, which it looks like a Zelda game, but it has a lot of language-based puzzles that you need to discover.
I might say that also Outer Wilds would easily match this category, but I didn’t find it chill at all, I was always over-stressed due to the time limit.
Maybe Subnautica would also fall in this category, and probably the reason I liked that game so much.
And as a stretch, Call of the Sea, but it plays more like any adventure game, than any actual archeology.
Oddly enough, the game that made me feel like I’m discovering something was No Man’s Sky: I’ll admit that the archeology game mechanic is half-cooked, barely there and probably it would benefit from more work on it. But did I enjoy going around trying to find ruins and rests of long gone animals. I would pay any good amount for a DLC that focused on expanding animal behaviors, making settlements enjoyable and having more different ruins (do not need the half-baked combat).
heaven’s vault. that’s the one.
getting it this summer sale.
thanks