This is the best summary I could come up with:
HDR is now supported on Steam Deck and other HDR-capable Linux systems using a new Vulkan-based renderer.
By default, the new Vulkan renderer is only used for HDR streaming, but it can be used all the time by setting the PREFER_VULKAN=1 environment variable.
By default, the new Vulkan renderer is only used for HDR streaming, but it can be used all the time by setting the PREFER_VULKAN=1 environment variable.
A new Metal-based renderer is now used on most macOS systems for increased streaming performance and reduced latency.
Both notched and notch-free native resolution options are now provided on Apple Silicon Macs.
There’s also a bunch of other Linux support improvements, some behaviour changes and plenty of the usual bug fixes.
The original article contains 258 words, the summary contains 116 words. Saved 55%. I’m a bot and I’m open source!
Ooh good to see Moonlight is still getting support, works alright for games that doesn’t require low latency.
I recently started playing through the Steam Link app and it works way better, latency is not an issue.
Launches in Big Picture mode so it’s as if i’ve got a SteamDeck, and my whole library is at my fingertips
I’ve had the opposite experience, Steam Link app loses packets frequently and Moonlight works so smooth that you barely notice it’s streaming. I’m running Linux under Wayland so that could definitely be a factor.
awe sad, my friend had to do the steam link speed test a couple times before it seemed to notice that it could go over 100mbps. Both of us are using Windows so that might also be a factor yea
Weird, seems like we had the opposite experience. On my home network SteamLink is usually about 30-40ms for me, where Moonlight is around 10ms.
Remotely SteamLink is usually about 50ms higher than Moonlight.
This is true when connecting to my Windows and Linux machines.