I used to call it the Zelda machine, but now that factorio is on Switch, I guess that isnt quite true any more.
I go between PS4 and a switch pro control often, and it’s not that they all use the letters / symbols for different buttons, it’s that Xbox and Sony agree what button position is used for what as default, enter, back, etc.
Nintendo breaks that symmetry, and put the enter button on A, so when I go to watch a movie on playstation I’m constantly exiting the menu because that position is O, the back button for Playstation.
Factorio is crazy optimized, but how well does it run on the Switch? It’s such an underpowered machine. I’m sure it’s fine early on, but massive factories can get slow even on the best PCs.
Factorio runs great on my 2009 Windows 7 machine on a Phenom II. I’d think the switch can handle.
But then Mario Cart 8 also runs fine in Dolphin on that old clunker.
I’ve never played it on anything else so it’s hard to judge.
Only got it a month ago, and have only beaten the basic game once so far, though I’ve made what feel to me giant bases.
Haven’t noticed any slow down aside from when autosave is happening. Haven’t made the kind of monstrosities I’ve seen on youtube so I don’t know where the limits are.
As someone who has wanted to play it for ages I’m having a great time with it.
Reminds me of Kerbal Space Program on PS4, the controls are very complex for a controller, but they did a great job using multiple button shift functions to map a hell of a lot to the inputs available.
Yeah I really don’t understand why the hell they have to make it so different. Why do they need to distinguish themselves in this way? All it does is fuck up our gaming experience.
I think one of the early game systems got a trademark or patent or something for the button configuration. Iirc it was the SNES, but that could also just have been some adolescent bullshit kids told each other on the playground.
As someone who switches between Xbox and switch pro controllers, the struggle is real. And I’ve been playing video games my whole life.
I used to call it the Zelda machine, but now that factorio is on Switch, I guess that isnt quite true any more.
I go between PS4 and a switch pro control often, and it’s not that they all use the letters / symbols for different buttons, it’s that Xbox and Sony agree what button position is used for what as default, enter, back, etc.
Nintendo breaks that symmetry, and put the enter button on A, so when I go to watch a movie on playstation I’m constantly exiting the menu because that position is O, the back button for Playstation.
Factorio is crazy optimized, but how well does it run on the Switch? It’s such an underpowered machine. I’m sure it’s fine early on, but massive factories can get slow even on the best PCs.
Factorio runs great on my 2009 Windows 7 machine on a Phenom II. I’d think the switch can handle. But then Mario Cart 8 also runs fine in Dolphin on that old clunker.
I’ve never played it on anything else so it’s hard to judge.
Only got it a month ago, and have only beaten the basic game once so far, though I’ve made what feel to me giant bases.
Haven’t noticed any slow down aside from when autosave is happening. Haven’t made the kind of monstrosities I’ve seen on youtube so I don’t know where the limits are.
As someone who has wanted to play it for ages I’m having a great time with it.
Reminds me of Kerbal Space Program on PS4, the controls are very complex for a controller, but they did a great job using multiple button shift functions to map a hell of a lot to the inputs available.
Yeah I really don’t understand why the hell they have to make it so different. Why do they need to distinguish themselves in this way? All it does is fuck up our gaming experience.
I think one of the early game systems got a trademark or patent or something for the button configuration. Iirc it was the SNES, but that could also just have been some adolescent bullshit kids told each other on the playground.
Switch and PS3 here. It’s just as difficult. Especially since the buttons for “proceed” and “return” in menu functions are reversed.