The game is amazing. It was easily GOTY for me when I got it and I dumped around 300 hours into it. That said, there are a lot of players out there that really deserve to enjoy it, but it’s insanely tough and not ideal for some people, especially if you’re someone that plays mostly for the story. So I appreciate that the ER devs are thinking about this to some degree.
I feel like aside from full-on accessibility settings for those who need them (which absolutely should be implemented and the FromSoft devs don’t get a pass on this), they could do something as simple as a 2% speed, health, & damage nerf to all their enemies and it could be enough for most newcomers that have paid for the game, but didn’t get anything out of it. Like me. There are probably a huge amount of people that bought the game because of glowing “this is GOTY” reviews and couldn’t get past even Margit.
Honestly, summoning is the accessibility to get through hard areas in FromSoft games (not saying it’s good accessibility, mind you). Summons that won’t die in one hit basically trivialize most single-enemy boss fight since their AI spazzes out because it’s not meant to fight 2 opponents at once.
I really had to embrace summoning and I was fortunate enough to have some nice people. I’m so used to people being dicks on video games, but the soulslike players have been pretty awesome.
One of the worst arguments I had online was about “what is accessibility? How does it fit into multiplayer?”
Is increasing the parry window accessibility?
Should you be able to change yours in a competitive match?
Is changing health levels an accessibility option? Should you be able to change that in multiplayer?
My opposite number said they should be able to do whatever they want whenever they want, and if that means spoiling the game for an invader or cooperator well that’s their problem.
Or, just make multiplayer (competitive, anyway) locked out if you’re using certain options. If you’re struggling and using accessibility options such as stat buffs/nerfs, you proooooobably don’t want to engage with invaders. And who cares if a friendly summon gets pulled into a slightly easier world? Oh no, I get easier souls, the horror. Now, everyone can play, AND we’re not interfering with anyone else’s gameplay in a meaningful capacity. Win/win.
Definitely the weakest link in the fromsoft chain for me.
The open world is a downgrade and just spreads out the interesting parts instead of enhancing the exploration. Lots of padding with repeated bosses and dungeons as well.
The game is amazing. It was easily GOTY for me when I got it and I dumped around 300 hours into it. That said, there are a lot of players out there that really deserve to enjoy it, but it’s insanely tough and not ideal for some people, especially if you’re someone that plays mostly for the story. So I appreciate that the ER devs are thinking about this to some degree.
I feel like aside from full-on accessibility settings for those who need them (which absolutely should be implemented and the FromSoft devs don’t get a pass on this), they could do something as simple as a 2% speed, health, & damage nerf to all their enemies and it could be enough for most newcomers that have paid for the game, but didn’t get anything out of it. Like me. There are probably a huge amount of people that bought the game because of glowing “this is GOTY” reviews and couldn’t get past even Margit.
There’s old guys like me too that don’t have the reflexes the younger gens do lmao. I had to get help from other players on a few occasions.
Honestly, summoning is the accessibility to get through hard areas in FromSoft games (not saying it’s good accessibility, mind you). Summons that won’t die in one hit basically trivialize most single-enemy boss fight since their AI spazzes out because it’s not meant to fight 2 opponents at once.
I really had to embrace summoning and I was fortunate enough to have some nice people. I’m so used to people being dicks on video games, but the soulslike players have been pretty awesome.
One of the worst arguments I had online was about “what is accessibility? How does it fit into multiplayer?”
Is increasing the parry window accessibility? Should you be able to change yours in a competitive match?
Is changing health levels an accessibility option? Should you be able to change that in multiplayer?
My opposite number said they should be able to do whatever they want whenever they want, and if that means spoiling the game for an invader or cooperator well that’s their problem.
I’m sure most people have a more nuanced take.
Or, just make multiplayer (competitive, anyway) locked out if you’re using certain options. If you’re struggling and using accessibility options such as stat buffs/nerfs, you proooooobably don’t want to engage with invaders. And who cares if a friendly summon gets pulled into a slightly easier world? Oh no, I get easier souls, the horror. Now, everyone can play, AND we’re not interfering with anyone else’s gameplay in a meaningful capacity. Win/win.
I would care a little if I got pulled into a coop session that was in godmode. I’m usually playing for fun, not efficiency.
Your stance is generally fine, though.
I found it absolutely dull. Worst $40 I’ve spent in a long time.
Definitely the weakest link in the fromsoft chain for me.
The open world is a downgrade and just spreads out the interesting parts instead of enhancing the exploration. Lots of padding with repeated bosses and dungeons as well.
Quality over quantity please.
The copy and paste bosses were old half way through the game
Also the final boss is one of the dumbest things I’ve ever seen.
The final boss should have been an ultra secret unlock like the moon presence in Bloodborne.
I still can’t believe they made me fight those magic cat statues as many times as they did.