It shouldn’t have anything to do with client-side code.
The universe infrastructure has a database now, that database now needs to track where money comes from and where it goes, so instead of saying you have a dollar and somebody else loses a dollar it says Bob sent you a dollar.
Or for the ships, instead of duplicating a ship, you update the title record of the ship to say who the current owner is, with a history of all the previous owners.
I can’t wait for my entire GPU to be used so I can’t steal money in a single player game.
It shouldn’t have anything to do with client-side code.
The universe infrastructure has a database now, that database now needs to track where money comes from and where it goes, so instead of saying you have a dollar and somebody else loses a dollar it says Bob sent you a dollar.
Or for the ships, instead of duplicating a ship, you update the title record of the ship to say who the current owner is, with a history of all the previous owners.
Thanks for the explanation. Your idea seems well thought out, my comment is out of place since I read Starfield as the name of the game.
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I actually only have a complete and fundamental misunderstanding of the game, since I read Starfield.
It was originally meant as a joke.
Plus a little bit of a lack of understanding proof of stake, but your hearts there