nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 14 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square15fedilinkarrow-up127arrow-down12cross-posted to: [email protected]
arrow-up125arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 14 hours agomessage-square15fedilinkcross-posted to: [email protected]
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up1·4 hours agoI’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill. I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.
minus-squareEyck_of_denesle@lemmy.ziplinkfedilinkEnglisharrow-up1·3 hours agoNone of the gameplay elements matter cause only 600 were playing it at it’s peak.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·3 hours agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
I’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill.
I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.
None of the gameplay elements matter cause only 600 were playing it at it’s peak.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.