• Nexy@lemmy.sdf.org
    link
    fedilink
    arrow-up
    2
    ·
    14 hours ago

    Any item but cursed with wild magic, if you swing that sword, roll the d100 of wild magic.

  • bastion@feddit.nl
    link
    fedilink
    arrow-up
    7
    arrow-down
    1
    ·
    22 hours ago

    Cursed ring of acrobatics.

    Gives the player great acrobatic skill, but sticks to their finger when they wear it. And they can’t stop getting around acrobatically. Any action attempted fails, unless it is done acrobatically. Player has normal or only slightly improved stamina.

    Player: i’ll get my rope and grappleing hook and scale the wall.

    DM: lifts eyebrow you think so, do you?

    Player: sigh I throw my pack into the air and leap after it. At the peak of its arc, I flip over it, grabbing my grappling hook and flinging it over the wall as I do.

    DM: ok, sounds like difficulty of 15…

  • GraniteM@lemmy.world
    link
    fedilink
    arrow-up
    7
    arrow-down
    1
    ·
    23 hours ago

    Castle of Not

    Cursed castle. Everything within it can only be defined by what it is not.

    [Players meet the beautiful princess.]

    “A hideous prince does not stand before you.”

    [Players find a chest of gold.]

    “You have not found a rotten sack full of live crabs.”

  • ClockNimble@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    18 hours ago

    Singularity Barrel: Can hold an infinite amount of one type of item. You want it to hold scimitars? Sure, it’ll hold as many as you could ever want. You try to put one dagger in there? You gotta dump out all the scimitars.

    • Kache@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      9 hours ago

      Can that barrel hold fluids? B/c then what about the ocean or even the atmosphere? (Though it would take a while)

      • ClockNimble@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        25 minutes ago

        It can hold fluids. It has been introduced as a Barrel of Nearly-Limitless Ale, before.

        If you try storing the atmosphere/ocean(s) a deity might frown upon such an act.

    • SkyezOpen@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      15 hours ago

      I’m gonna need 100gp worth of ball bearings. I don’t know what for, but I know whatever it is will be hilarious.

      • ClockNimble@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        9 hours ago

        An older version had it EXPEL everything inside if you broke the single item rule, but that was nerfed due to being OP as hell. Fill your barrel with near infinite daggers. Toss in a marble and convert whatever is in front of the barrel to free-floating-carbon

  • MoonRaven@feddit.nl
    link
    fedilink
    arrow-up
    3
    ·
    21 hours ago

    Alchemy Jug

    Source: Dungeon Master’s Guide

    Wondrous item, uncommon

    This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

    You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

    Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Acid 8 ounces Basic poison 1/2 ounce Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon

  • flashgnash@lemm.ee
    link
    fedilink
    arrow-up
    8
    ·
    1 day ago

    Ring of perception filter, when not visible (or mentioned recently) creatures forget it exists

    Cursed variant applies this effect to the wearer

  • Postmortal_Pop@lemmy.world
    link
    fedilink
    arrow-up
    21
    ·
    2 days ago

    Here’s few of my goofy items over the years.

    Lantern of in-sight: causes any object or entity you’re aware of and can keep a direct line of sight on to glow as bright as a non magical lantern. The lantern itself does not produce light. Had a player use it to highlight someone hiding in a crowd when the party failed to see them.

    Jewel of Becoming: when activated the player became a gemstone for 1d6 hours. The rogue ended up exploiting this heavily by becoming a jewel and either having another player sell her or just being in the path of someone. Once she turned back she’d rob them blind and sneak out back to the party.

    Immovable ladder: it was a rope ladder but the rungs in the middle and either end were immovable rods. This one the artificer cobbled together in game and I allowed for it. They spent a lot of time trying to figure out how to use it for more than a reliable way down from a second floor but never did manage anything wild. They couldn’t even really use it to go up because someone would still and go climb up there to set the top rod.

    Maxwell’s Morning Tonic: a bitter, dark, and slightly oily potion that when drank, counts as a short rest or turns a short rest into a long rest. It also gives you a -1d6 to hit and sleight of hand. It’s just a strong coffee.

    • SkyezOpen@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      15 hours ago

      Curious what would happen if the jewel was stored in a small lockbox. That wouldn’t be pleasant.

      • Postmortal_Pop@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        39 minutes ago

        We played it as the rogue would destroy the box in returning to normal size, but they take damage equal to the boxes health before it explodes.

        My favorite situations were her getting trapped in a floor safe for an entire fight because the bandit immediately locked up the pretty stone, her erupting out of the pocket of a maid being interrogated for stealing from the Lord, and her exploding from a coin purse on a Duke nearly a county over because the he picked her up while leaving the bank instead of while entering.

    • r_thndr@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      2
      ·
      22 hours ago

      I’m not sure how Immovable Rods work exactly, but presumably with three of them you could place two, stand on them, place the third at some reasonable height, move the first two to a new location and repeat as needed, then once at the appropriate height, “lock” the top rung and use the ladder proper to climb back down, setting the other immovable rungs as needed.

      Like a climber tree stand for murder hobos.

      • Postmortal_Pop@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        18 hours ago

        That’s an idea, but the rods had 4 rungs between them that were just wood so they were about 6ft apart. They had used it by setting the bottom, having someone tall put the middle at full length away, then have that person climb up and balance on the top rung to then set the next one at full length. It often led to hilarious critical fails on the balance checks.

        I’m genuinely surprised no one thought to hold them in place with a 10ft pole, that’s d&d 101 right there.

        • Kache@lemm.ee
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          6 hours ago

          Could’ve held one rod end in each hand, letting middle of rope ladder hang down for standing on, like stirrups

          Alternate left/right and you can step in any direction into the air

          • Postmortal_Pop@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            35 minutes ago

            I suppose that’d be easier than free climbing with two rods, though you wouldn’t really need the full ladder for it.

  • Wugmeister@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    22
    ·
    2 days ago

    Hammer of Dwarf Throwing.

    Can only be attuned to by dwarves. As a bonus action, the user may expend a charge to be launched from the location of the hammer towards a target, leaving the hammer behind.

    • PM_Your_Nudes_Please@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      3 hours ago

      I once gave a player a ring that did something similar. It was a cursed ring of jumping. The player was able to jump 16 feet into the air, and/or 30 feet in distance… The curse was that the player was only able to jump 16 feet high/30 feet long.

      Just need to hop over a small 5 foot wide pitfall trap? You’re taking a flying leap and slamming into the wall that is 10 feet behind it. Want to hop over a table during a tavern brawl? You’re slamming into the 12 foot ceiling of the tavern, hard enough for everyone to stop fighting and stare for a split second before resuming the brawl.

  • Wugmeister@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    19
    ·
    edit-2
    2 days ago

    In one of my dungeons, there was a trapped carpet which caused people who sat on it to belive they were riding a flying carpet. It was in fact an animated carpet, so the barbarian who believed he was flying around the castle was in fact just scooting forward an inch at a time

  • superkret@feddit.org
    link
    fedilink
    arrow-up
    21
    ·
    2 days ago

    A bag of beach.

    It’s a bag of holding that contains a pocket dimension, with a beach, some palm trees, and a cocktail bar run by an Orc who wanted to get away from all the violence in his tribe.
    The characters can all crawl into the bag and the last to enter turns the opening inside out, making the bag disappear in the real world.
    It only fits a light-hearted campaign cause it takes the tension out of a dungeon crawl and it’s insanely powerful cause it lets the characters rest, heal and replenish their spells.

    • averyminya@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      20 hours ago

      The bag is stolen by the main villain while you are in the pocket dimension, and he eats it.

      Game over. Lol

      • superkret@feddit.org
        link
        fedilink
        arrow-up
        1
        ·
        19 hours ago

        You can fold the bag in on itself from the inside so it doesn’t exist in the real world anymore.
        Don’t ask me how that makes sense, it’s magic.

  • Darkard@lemmy.world
    link
    fedilink
    English
    arrow-up
    30
    ·
    edit-2
    2 days ago

    Rod of animal control: it only works on dogs and it only makes them follow you and perform basic actions like sit and give paw.

    On closer inspection it’s just a chew treat

    It will be eaten if the dog gets a hold of it

  • Nighed@feddit.uk
    link
    fedilink
    English
    arrow-up
    17
    ·
    edit-2
    2 days ago

    One I made up for a caster who always missed their rolls was a sentient wizards hat ‘clippy’. “I see you were trying to cast Eldrich Blast, do you need help with that” and occasionally giving them advantage (they really were rolling awfully)

    I was bad at RPing it though and that campaign ended shortly after anyway

  • Hugin@lemmy.world
    link
    fedilink
    arrow-up
    23
    ·
    2 days ago

    Crown of Good Buggy.

    Crafted by a demented druid as a gift for a princess on her birthday. It was quickly regifted to a adventurer.

    Once a day when the command word is spoken while worn on the head 10 bugs come quickly crawling out of the crown. Make a dex check -10 to see how many you catch (max 10) the rest skitter off.

    Each bug lives a day and while alive can be eaten for 1hp healing and provides a full day of nutrition. The bugs taste of raspberry cream.