So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial to the neck tie (because I like wearing them) but what do you guys think?
(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )
Bow tie 100%
Bow tie, but lower on the neck. Very dapper :)
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject’s proximity to viewer or foot appearance.)
Yeah, both ties are too high, definitely prefer the bow tie though.
The necktie needs a line of horizontal stitching along the chest as it puts a lot of vertical focus on the duck. The bowtie balances out the vertical stitching with its horizontal orientation.
Also/alternatively a vertical seam up the neckline might help with the neck being noisy with the stitch and tie.
Bow tie but it seems a little too high on the duck’s neck imo, should be moved down closer to the body a smidge
Both and each time you look away it swaps!
That is so good
Please swap both tie and hat! Also, make one other hat the classic pinwheel hat. :B
Bowtie 100%
Bow tie, and also add a monocle.
Bowties have been out of fashion for so long they just look silly most of the time. That seems like exactly what you’d want for a character who’s supposed to be whimsical.
Also a necktie doesn’t go with a tophat. For reasons I can’t explain, that kind of incongruity looks more accidental than it does whimsical.
Necktie. Fully rigged and physics enabled. I want that necktie to crush all modern video cards.
You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.
That would be very on brand for an Aperture Science-like setting.
Bowtie
Bowtie, but make it a little bit smaller.
I would say make the colors brighter, the size looks perfect to me.
I second small bowtie!
I prefer neck tie, but I think with the to hat it would look better with a bigger knot
The neck tie is less crowded. The bow tie with the hat and the ducks bill has a lot going on all in the same area. Maybe if the bow tie was lower or overall there was a little more space, it’d work better.
Or if the chest area of the duck was filled with something to provide balance
The bow tie looks better, but feels more cliched to me (not sure why) i think the neck tie would make the character more memorable
Bow tie