• jjjalljs@ttrpg.network
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    4 days ago

    Yes! That was a key thing in what made New Vegas interesting. We’ve had hundreds of stories of post apocalypse, scrounging in the ruins for duct tape. New Vegas was about what happens after that. That’s fresher ground.

    Bethesda just want kitschy, shallow, shit. They’re creatively extremely lacking.

    • Swedneck@discuss.tchncs.de
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      4 days ago

      it’s such a fucking strange dichotomy because bethesda can be really good at that surface level stuff, they can make a single cave system that’s got an internal story that you can follow just through the physical design and the odd note, and then you exit the cave and remember it has precisely jackshit to do with the rest of the world and that every single cave will give you this feeling when you exit it.