Many games feature amazing music, but certain games take it beyond even that.

Games like DOOM are known for the “procedural” composition they use to marry gameplay and sound, and not only that, the way the music is a perfect tonal match to what is happening.

What games have you played that feature music that doesn’t just make you notice it, but also pulls you further in?

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    • webpack@ani.social
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      28 days ago

      so true… most songs build up over the course of the stage (just like the difficulty usually), then when you hit the tp to start the boss it plays an epic boss song

      my only issue with it is that after the tp there’s no music, and I often run around after the tp to minmax items, so I have to sit there in silence :(

  • perviouslyiner@lemmy.world
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    29 days ago

    Myth II Soulblighter.

    RimWorld - see the YouTube comments for people telling stories of what each song reminds them of.

    Shoutout to ‘simple’ music that works well in a game - Project Highrise, Shapez, or Outbound for example.

    • wizardbeard@lemmy.dbzer0.com
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      29 days ago

      Nier Automata. There aren’t even any words in the lyrics, it’s amazing.

      Except for the “final” track, “Weight of the World”, which is just amazing and chilling, especially in the context of the game and lore if you make it to the end of true ending e. Apparently the Japanese version uses a take where the vocalist started crying during it, and in the English version you can hear the vocalist struggling towards the end.

      And there’s the one track that’s name escapes me with the robots chanting “become as gods”.

      A lot of the other tracks have chanting, but it’s intentionally not in any language, despite every track having a pretty heavy emotional feel to it.

  • MarcomachtKuchen@feddit.de
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    29 days ago

    I know it’s cheating since the game is basically a playable soundtrack but “Hi-fi-Rush” brought me immense joy. On of the only games where I was actually vibing at my desk and rocking my head around to the beat.

  • MentalEdge@sopuli.xyzOPM
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    29 days ago

    As spoiled by the picture I chose for the post, my pick is Katana Zero.

    Each stage has it’s own track, and it is not just background noise. Zero carries with him a walkman, and each level begins with him pulling it out at putting his earphone in, then starting the track as the name of the song appears on screen.

    Whenever Zero isn’t himself listening to something, any music heard is environmental, like the soft background music of a hotel lobby, or the annoying low tones passing through the walls from a party at the neighbors.

    If you’re a fan, and didn’t know, there is an expansion coming to Katana Zero. It’s been teased with a few gameplay clips, and a new OST track.

    • inlandempire@jlai.lu
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      29 days ago

      Yeah Katana Zero is crazy good, I’ve had Meat Grinder (Ludowic) on repeat for so long, that song is just perfect in terms of beats to focus to

  • mozz@mbin.grits.dev
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    29 days ago

    FTL and Celeste have basically the perfect soft background music; once you’re played them it is remarkable how many YouTube videos reuse one or the other for their turned-way-down background music

    That, and then Grand Poo World 2 has basically the best retro action game soundtrack I have ever heard

    • KaRunChiy@kbin.run
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      29 days ago

      The artist behind Celeste’s soundtrack Lena Raine is really good at that kind of music, her Bandcamp is good for listening