• ThatWeirdGuy1001@lemmy.world
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    18 days ago

    Idk halo odst did this and I thought it was pretty cool. Assassin’s creed also did it pretty well (I’ve only played 1, 2, brotherhood, and 3)

    It’s cool if it’s done right imo

      • EldritchFeminity@lemmy.blahaj.zone
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        18 days ago

        I like the way Ghost of Tsushima handled open world navigation with their wind system. Instead of a big GPS line or whatever that takes away from the game, the wind blows in the direction of where you’re going. Very subtle and works narratively while still being able to find where you’re going easily by just observing the world around you.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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          18 days ago

          It did that in a myriad of ways too, not even just the wind. Foxes take you to shrines, there are flocks of birds that indicate haiku spots, and golden parrots that lead you to pretty much any of the POIs you have not yet found. There is even an outfit that comes with a firefly that glows when you’re nearby certain rare items.

          I absolutely love it.

  • finitebanjo@lemmy.world
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    16 days ago

    If it’s like a fast fading wave but the highlight stays then thats fine.

    If it’s a toggleable mode that shows you only closeby items that you have to pick up and look at in a specific order, then fuck right off. Especially when it’s so fucking obvious that theirs a suspicious bloody knife stuck in a tree but I need to follow footprints to it first.

    • Lamps@lemm.ee
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      18 days ago

      The big differences for me in Satisfactory is that you are not pinging resources all the time, it’s a small fractional of the gameplay loop. Also, it doesn’t have a super obnoxious screen effect, so it’s more palatable to me

  • Honytawk@lemmy.zip
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    18 days ago

    What? And get stuck in places because you didn’t see the not-so-obvious object you needed to interact with?

    Yeah, fuck that.

  • Mandy@sh.itjust.works
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    18 days ago

    What I never wanna see again is a game having me hold a button instead of pressing it, for literally anything

    Topical example would be apace marine 2

  • Captain Aggravated@sh.itjust.works
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    17 days ago

    The only game I’m aware of in my library that has a feature like this is Satisfactory, the “ping” feature to find nodes they tutorialize but you’ll probably quickly stop using because you use an external map for planning/get to know the map.

  • Etterra@lemmy.world
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    17 days ago

    Honestly if I could do this in real life for an object I’m looking for, and have the object ping and light up and flash and shit, I would love it.

  • Ultraviolet@lemmy.world
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    17 days ago

    It’s because in older games, you could clearly differentiate between the background and the gameplay relevant sprites or models drawn over it. It was a technical necessity but it doubled as communicating to the player what’s important. When technology advanced past that being technically necessary, something needed to take its place. The pulse is just one of many ways to do that and the easiest one to integrate into a realistic artstyle. When you get more stylized, your options open up considerably.

    • vaultdweller013@sh.itjust.works
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      17 days ago

      Honestly I would prefer it to just be a highlight, like in CRPGs where either itll highlight the outline of the object or the object itself.

  • brygphilomena@lemmy.world
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    18 days ago

    Just make it a toggle to highlight shit. On and off.

    I used to play games that permanently highlighted interactive objects. I am playing a game, I don’t need realism.

  • griD@feddit.org
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    17 days ago

    If mandatory: meh
    Accessability feature for players with impaired vision: great bloody UX

    t, your local UI/UX guy

  • Stovetop@lemmy.world
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    18 days ago

    The first game I remember doing this is The Witcher 2. Not sure if that’s the first game to come up with the idea, but it’s the earliest example I can remember.

  • jjjalljs@ttrpg.network
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    17 days ago

    If the game has a lot of stuff but only some of it is actually interactive, there should be a way to disambiguate.