The more I play Bethesda games the more I realize they’re not actually good. Fun sometimes, but also kind of bad.
It’s Gmod as an RPG
oh my God that fits SO WELL
Usually my main mods are Legacy of the Dragon born, CACO, (if I’m playing a vampire) Sacrosanct, Ordinator, Mundus and Aetherius a standing stone and race overhaul respectively, frost fall and sunhelm (the air ship from legacy makes it fast travel with extra steps). Let’s see what else. Some community shader light mod that makes the white tables in dungeons contain the power of the sun
I’m at like 280 mods (I think 50 are from and Vanagrad, Goetia, and Leviathan pack) and my modlist still requires this Skyrim.exe thing to boot so clearly that’s not enough
As you can tell I don’t talk about Skyrim modding with my friend group
Once you get into Wabbajack modding, that number will quickly increase. I’m at… checks MO2 list 814 mods. And now I’m at the ESP cap of 254, so I’ve gotta be really selective with mods, as they need to be ESL, and unlike Vortex, There’s no easy way to mark ESPs as light without using edit scripts.
But lucky you /s, I don’t have a friend group to talk with this chaos to… Discord chats ever so often tho.
Yeah I’m pretty happy with my modlist RN tho
Lots of small tweaks and some big ones as well as adding new content like wyrms tooth
After playing Skyrim on and off for a couple years I think I’m finally done with major changes
The beauty about an RPG is the RP part: you craft your own story and do whatever you like. With every Elder Scrolls iteration, that freedom became less and less.
Morrowind was amazing.
You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.
It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter’s guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.
So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven’t really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There’s just not two decades of improvement by them.
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I felt this
Before I had legacy of the dragon born I used open cities (couldn’t find a patch) and Vampires attacked solitude and im using reliquary of myth dawn breaker, which has a chance to violently explode undead
Well because I’m using open cities Sybil (or how ever you spell the vampires name in the solitude court) gets hit in the blast and I get a huge bounty and could not plead oopsie poopsie